- 01Build a structure
- 02Apply a load
- 03Inspect deformation and breaks
- 04Reallocate material
Building and layoutsOne rule
Loads and supports
Reinforce the weakest connection or shorten the unsupported span?
Reference gamesPoly Bridge 3 · Besiege
Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
Building and layoutsOne rule
Reinforce the weakest connection or shorten the unsupported span?
Reference gamesPoly Bridge 3 · Besiege
Building and layoutsOne rule
Cover the dense center or reach an isolated group that otherwise remains unserved?
Reference gamesCities: Skylines II · Anno 1800
Building and layoutsOne rule
Spend limited road pieces on a new connection or improve the junction used by every route?
Reference gamesMini Motorways · Anno 1800
Movement and jumpingOne rule
Release now to avoid the ceiling or keep rising to reach a farther landing?
Reference gamesSuper Mario Maker for Nintendo 3DS · Celeste
Movement and jumpingOne rule
Dash sideways into a refill or upward to retain height for the final segment?
Reference gamesCeleste · Neon White
Movement and jumpingOne rule
Jump immediately or slide lower to avoid the hazard band on the opposite wall?
Reference gamesSuper Meat Boy · Celeste
Aiming and projectilesOne rule
Hit a nearby target directly or risk a bounce that can reach several targets?
Reference gamesPeggle Deluxe · Peglin
Aiming and projectilesOne rule
Shoot while motion is steady or wait until a turn ends to estimate velocity again?
Reference gamesWorld of Warships · War Thunder
Aiming and projectilesOne rule
Charge for a distant shot or fire now before the opening closes?
Reference gamesMonster Hunter Generations · Worms W.M.D Mobilize
Vehicles and racingOne rule
Brake late for more straight-line speed or slow earlier for a better exit position?
Reference gamesGran Turismo 7 · art of rally
Vehicles and racingOne rule
Increase the slip angle for a longer drift or straighten early for a narrow exit?
Reference gamesAbsolute Drift · art of rally
Vehicles and racingOne rule
Carry a full load slowly or make two faster trips with a more stable center of mass?
Reference gamesSnowRunner · Death Stranding 2: On the Beach
Physics and contraptionsOne rule
Cut now or wait for a swing with a better launch direction?
Reference gamesCut the Rope Daily · Unravel
Physics and contraptionsOne rule
Place the weight farther out for lift, or nearer so the route survives the player's added weight?
Reference gamesHuman Fall Flat · Trine Enchanted Edition
Physics and contraptionsOne rule
Raise the cargo platform first or open the far gate before its switch becomes inaccessible?
Reference gamesHydrophobia: Prophecy · Fluidity: Spin Cycle
Stealth and scoutingOne rule
Cross the short gap now or wait for awareness to fall before the next crossing?
Reference gamesMark of the Ninja · Desperados III
Stealth and scoutingOne rule
Lure the guard farther away or merely turn them, avoiding other listeners?
Reference gamesMark of the Ninja · Desperados III
Stealth and scoutingOne rule
Adopt warehouse access or keep lobby access and seek another entrance?
Reference gamesHITMAN World of Assassination · Desperados III
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.