- 01Read dash charges
- 02Plan refill order
- 03Spend a dash
- 04Refill and continue
Dash refill routes
Dashes consume a limited charge restored at specific points. Refill placement connects segments of an airborne route.
The player's decision
Dash sideways into a refill or upward to retain height for the final segment?
Original scenario
Original setup: high and low refill points lead to an upper exit. The nearer low refill can lose too much height; positioning for the next dash matters.
Start with this prototype
Build one room with one dash charge and three refill points. Show charge state on both player and refills. Reach the exit, reset falls and offer slower practice; omit damage stats.
Change one variable
Change refill spacing while preserving a route with slack. Verify reachability before tightening precision.
What to observe in a playtest
Can players name the refill order and distinguish a wrong direction from a missed refill?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Decorations resembling refills, or silent collection, make route learning guesswork.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Celeste
Green crystals restore dash charges, enabling linked airborne routes.
- Neon White
Soul Cards become attacks or movement abilities: a variant of limited movement resources and route optimization.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build one room with one dash charge and three refill points. Show charge state on both player and refills. Reach the exit, reset falls and offer slower practice; omit damage stats.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.