- 01Place cargo
- 02Read balance and terrain
- 03Control speed through hazards
- 04Deliver and inspect losses
Cargo and balance
Cargo position and weight change stability. More cargo saves trips but makes slopes, turns and abrupt stops harder.
The player's decision
Carry a full load slowly or make two faster trips with a more stable center of mass?
Original scenario
Original setup: stack four crates high or split low loads across two trips. A side slope makes the high stack harder to correct at speed.
Start with this prototype
Build a cart, four placeable crates and one side slope. Show balance and tipping risk; let players control speed. Deliver intact to win and reload locally after a tip. Omit an open-world delivery map.
Change one variable
Keep total weight fixed and change stacking height to isolate the effect of balance.
What to observe in a playtest
Do equal-weight layouts behave differently, and can players read tipping warnings early enough to slow down?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Deleting all progress after a tip discourages load experiments. Keep recovery costs proportional to the lesson.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- SnowRunner
The official description links terrain response to truck weight, speed and momentum.
- Death Stranding 2: On the Beach
The official guide links poorly balanced cargo to falls: an on-foot comparison, not the same vehicle model.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a cart, four placeable crates and one side slope. Show balance and tipping risk; let players control speed. Deliver intact to win and reload locally after a tip. Omit an open-world delivery map.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.