- 01Inspect demand
- 02Preview reach
- 03Place a facility
- 04Inspect unmet needs
Service coverage
A facility serves reachable targets within its range and capacity. Visual proximity need not mean a short road distance or an available slot.
The player's decision
Cover the dense center or reach an isolated group that otherwise remains unserved?
Original scenario
Original setup: six homes sit along a winding road; a clinic serves four. The central site minimizes distance but cannot serve all homes, prompting a second location or capacity upgrade.
Start with this prototype
Build a layout puzzle with six homes, two sites and one service type. Preview road distance and capacity; distinguish too far, disconnected and full. Cover every home within budget, with free undo.
Change one variable
Vary range and capacity separately and observe relocation versus expansion; give each shortage a distinct explanation.
What to observe in a playtest
Can users explain an unserved home and predict which homes would lose coverage after relocation?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
A circular preview is misleading if service uses road distance. Visualize the actual rule.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Cities: Skylines II
The developer separates passive range, capacity and magnitude from simulated service vehicles.
- Anno 1800
Market access depends on road distance, so a nearby residence can still receive limited service.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a layout puzzle with six homes, two sites and one service type. Preview road distance and capacity; distinguish too far, disconnected and full. Cover every home within budget, with free undo.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.