- 01Inspect hearing range
- 02Choose a landing point
- 03Make sound and read response
- 04Cross the redirected route
Sound decoys
Create sound at a chosen location to redirect listeners temporarily. Range, obstruction and investigation duration determine the opening.
The player's decision
Lure the guard farther away or merely turn them, avoiding other listeners?
Original scenario
Original setup: two hearing circles overlap. A central decoy attracts both guards; an outer decoy moves only one and preserves a safe route.
Start with this prototype
Build two guards, three decoy locations and one use. Show listeners and investigation paths. Reach the exit unseen; reset failures. Omit combat and complex acoustics.
Change one variable
Change hearing radius to compare one forced location with several risk-bearing choices.
What to observe in a playtest
Can players predict listeners? Can returning patrols cause unintended deadlocks after repeat decoys?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Unexplained listener differences and abrupt investigation endings break prediction.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Mark of the Ninja
The official tool examples include firecrackers for diversions.
- Desperados III
McCoy's lures provide a redirection comparison; hearing radii here belong to the original prototype.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two guards, three decoy locations and one use. Show listeners and investigation paths. Reach the exit unseen; reset failures. Omit combat and complex acoustics.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.