- 01Build a structure
- 02Apply a load
- 03Inspect deformation and breaks
- 04Reallocate material
Loads and supports
A structure transfers loads to supports. Equal material budgets can behave differently because of connections and spans.
The player's decision
Reinforce the weakest connection or shorten the unsupported span?
Original scenario
Original setup: six beams must span a ditch. A flat arrangement reaches farther; using beams as triangular bracing trades deck length for support.
Start with this prototype
Build a bridge puzzle with fixed banks, six beams and one test vehicle. Show joints, stress warnings and failure locations. Crossing wins. Allow pause, editing and retesting; label the physics as simplified.
Change one variable
Fix vehicle weight and vary the beam budget; look for structural changes rather than random retries.
What to observe in a playtest
Can players identify the first failed connection? Does the same structure produce repeatable results?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
An invisible missed joint is more confusing than a structural failure. Make snapped connections explicit.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Poly Bridge 3
Vehicle crossings test bridge designs, making the arrangement of connections consequential.
- Besiege
Physics-built machines must be tested in motion rather than judged only by their static shape.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a bridge puzzle with fixed banks, six beams and one test vehicle. Show joints, stress warnings and failure locations. Crossing wins. Allow pause, editing and retesting; label the physics as simplified.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.