ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read water and weather02 Compare growth stages03 Allocate irrigation04 Resolve growth and harvestGrowing and tending One rule
Finish a nearly mature crop or protect a seedling that needs consecutive watering?
Reference games Stardew Valley · Timberborn
Core loop 01 Read the seasonal deadline02 Compare maturity and regrowth03 Schedule planting and care04 Harvest before closureGrowing and tending One rule
With five days left, plant a fast low-return crop or save land and funds for next season?
Reference games Stardew Valley · Story of Seasons: Friends of Mineral Town
Core loop 01 Inspect soil state02 Choose a crop03 Resolve yield and depletion04 Plan recoveryGrowing and tending Linked states
Accept a lower harvest to restore the field now, or keep producing and face later soil or disease pressure?
Reference games Farthest Frontier · Farming Simulator
Core loop 01 Learn a need02 Commit and act03 Receive a specific response04 Open a new cooperation opportunityCharacters and relationships One rule
Take a lucrative job or keep a low-paying promise to a friend with limited time?
Reference games Stardew Valley · My Time at Portia
Core loop 01 Learn individual values02 Face a shared conflict03 Make a public decision04 Respond to disagreementCharacters and relationships Linked states
Keep your principle, favor a companion or pay more for a compromise?
Reference games Baldur's Gate 3 · Griftlands
Core loop 01 Hear the stated demand02 Find relevant evidence03 Choose a negotiating move04 Observe changed acceptanceCharacters and relationships One rule
Make an offer now or spend time discovering the real need while risking the opportunity?
Reference games Griftlands · Disco Elysium
Core loop 01 Observe population trends02 Form an intervention hypothesis03 Change one resource or group04 Track delayed effectsEcology and populations Multiple systems
Add predators to control herbivores or restore plants first to prevent a later food collapse?
Reference games Eco · Rain World
Core loop 01 Read species needs02 Find compatible overlap03 Arrange terrain and borders04 Check every speciesEcology and populations Linked states
Create one mixed habitat or two smaller areas that better satisfy distinct needs?
Reference games Terra Nil · Planet Zoo
Core loop 01 Inspect parent traits02 Choose pairings03 Generate and record offspring04 Select for the next environmentEcology and populations Linked states
Select one strong trait or preserve diversity for a changing environment?
Reference games Niche - a genetics survival game · Wobbledogs
Core loop 01 Identify a current limitation02 Choose a tradeoff upgrade03 Change actions and routes04 Test it in a new situationGrowth and inheritance One rule
Choose piercing attacks for lined-up enemies or keep rapid attacks for scattered targets?
Reference games Hades · Hollow Knight
Core loop 01 Review run results02 Compare inheritance options03 Lock limited carryover04 Start from the new stateGrowth and inheritance One rule
Carry a reliable tool for a stable start or a rare ability with a tighter opening?
Reference games Rogue Legacy 2 · Into the Breach
Core loop 01 Choose a real task02 Perform relevant actions03 Receive specific proficiency04 Apply growth to new demandsGrowth and inheritance One rule
Keep using a practiced tool or train another skill for a later challenge?
Reference games Valheim · Melvor Idle
Core loop 01 Estimate time away02 Configure rate and capacity03 Settle elapsed time04 Inspect limits and reallocateIdle and incremental One rule
Raise production rate or expand storage for a longer absence?
Reference games Melvor Idle · Kittens Game
Core loop 01 Read persistent gains02 Compare waiting and rebuilding03 Confirm reset scope04 Test the new capabilityIdle and incremental One rule
Reset now for a faster next run or wait to reach the next persistent-reward threshold?
Reference games Cookie Clicker · Antimatter Dimensions
Core loop 01 Inspect concurrent needs02 Allocate workers03 Advance and observe gaps04 Reassign after milestonesIdle and incremental Linked states
Put everyone into research or retain food production to support the research period?
Reference games Kittens Game · Melvor Idle
Core loop 01 Read growth direction02 Prune or steer03 Advance growth04 Check light and bloomGrowing and tending One rule
Keep current leaves or sacrifice a branch to reach sunlight?
Reference games Prune · Grow Home
Core loop 01 Read interaction range02 Place flowers/hives03 Advance visits04 Compare propagation/productsGrowing and tending One rule
Plant a directly sellable crop or a flower supporting nearby production?
Reference games APICO · Stardew Valley
Core loop 01 Compare maturity/regrowth02 Plant a plot03 Harvest and update stage04 Retain or replaceGrowing and tending One rule
Take quick one-off yield or wait for repeated later harvests?
Reference games Stardew Valley · Farm Together
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.