- 01Review run results
- 02Compare inheritance options
- 03Lock limited carryover
- 04Start from the new state
Limited inheritance
Only selected results survive a run. Retention changes the next start, preserving investment while leaving fresh decisions in a new attempt.
The player's decision
Carry a reliable tool for a stable start or a rare ability with a tighter opening?
Original scenario
Original setup: keep only a repair kit, scouting map or speed shoes. A broken bridge, unknown fork and timed route give each carryover a different opening.
Start with this prototype
Build two short stages and three carryover items. Show exactly what resets and persists, then initialize the next stage from the choice. Complete both, with full reset; do not connect platform rewards.
Change one variable
Compare one versus two retained items and check whether too much carryover erases opening decisions.
What to observe in a playtest
Do failure and victory use the stated retention rules without duplicate grants on reload?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Vague persistence promises cause confusion. Show concrete lists and prevent duplication on repeated initialization.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Rogue Legacy 2
Persistent manor upgrades coexist with heirs carrying different traits and abilities.
- Into the Breach
Sending help to another timeline integrates retry into the world's progression structure.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two short stages and three carryover items. Show exactly what resets and persists, then initialize the next stage from the choice. Complete both, with full reset; do not connect platform rewards.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.