- 01Read the seasonal deadline
- 02Compare maturity and regrowth
- 03Schedule planting and care
- 04Harvest before closure
Growth and seasonal windows
Seeds need enough valid growth days before harvest, while seasons close some crop windows. A valuable crop is useless if it cannot mature in time.
The player's decision
With five days left, plant a fast low-return crop or save land and funds for next season?
Original scenario
Original setup: four growth nights remain; greens need three and berries five. Show predicted harvest dates crossing the boundary instead of relying on a price table.
Start with this prototype
Build a seven-day season with three crops and four plots. Preview maturity on a calendar; missed watering delays it. Reach a harvest target by season end, explain remaining crops and allow restart from day one.
Change one variable
Vary time remaining so different growth cycles have useful windows instead of one crop always dominating.
What to observe in a playtest
Do players inspect the calendar before planting and notice a shifted harvest date after missed watering?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Whether planting day counts is a common ambiguity. Preview the actual harvest date.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Stardew Valley
Crops have seasonal eligibility and growth nights; multi-season crops cross boundaries differently.
- Story of Seasons: Friends of Mineral Town
The official overview connects planting, tending and shipping into a daily routine, a useful scheduling comparison.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a seven-day season with three crops and four plots. Preview maturity on a calendar; missed watering delays it. Reach a harvest target by season end, explain remaining crops and allow restart from day one.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.