- 01Hear the stated demand
- 02Find relevant evidence
- 03Choose a negotiating move
- 04Observe changed acceptance
Information in negotiation
Questions and investigation reveal another party's concerns, opening persuasion, exchange or challenge options. Information matters because it changes available actions.
The player's decision
Make an offer now or spend time discovering the real need while risking the opportunity?
Original scenario
Original setup: a bridge keeper asks for ten coins. Learning that he needs a lamp part opens a one-turn retrieval trade. Threats may secure passage but harm later cooperation.
Start with this prototype
Build one negotiator, three clues and a four-action budget. Evidence unlocks concrete options with visible costs and known risks. Secure passage and explain which information mattered; avoid hidden dice replacing reasoning.
Change one variable
Tune research cost against alternative deals so immediate trade and investigation each have useful situations.
What to observe in a playtest
Can users explain how evidence changed their argument, and does the no-investigation route have clear costs and outcomes?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Clues that only add an unexplained success bonus turn investigation into hidden stat collection.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Griftlands
Negotiation and combat use separate decks, while relationships shape benefits and risks: a systemic negotiation comparison.
- Disco Elysium
The official description emphasizes probing questions, observations and varied dialogue approaches; the fixed action budget here is original.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build one negotiator, three clues and a four-action budget. Evidence unlocks concrete options with visible costs and known risks. Secure passage and explain which information mattered; avoid hidden dice replacing reasoning.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.