- 01Inspect parent traits
- 02Choose pairings
- 03Generate and record offspring
- 04Select for the next environment
Traits across generations
Offspring inherit traits with possible variation. Choosing parents changes outcome distributions rather than purchasing a guaranteed result.
The player's decision
Select one strong trait or preserve diversity for a changing environment?
Original scenario
Original setup: thick coats aid cold survival but hinder heat; long legs improve travel but cost food. A climate shift tests the cost of selecting one supposed best type.
Start with this prototype
Build two binary traits, four parents and three generations with explicit simplified inheritance and climate forecasts. Maintain the group to win; use repeatable seeds without claiming a complete genetics model.
Change one variable
Fix mutation rate and vary environmental change frequency to compare specialization and diversity.
What to observe in a playtest
Do seeds reproduce offspring? Do absent pairings and extinction end clearly with a retry?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Offspring without parents or probabilities feels like a blind draw. Keep lineage and outcome records.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Niche - a genetics survival game
The developer links inheritance, environment and population survival with named genetic concepts.
- Wobbledogs
Simulated genetics and food-influenced mutations produce observable bodily differences.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two binary traits, four parents and three generations with explicit simplified inheritance and climate forecasts. Maintain the group to win; use repeatable seeds without claiming a complete genetics model.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.