- 01Inspect concurrent needs
- 02Allocate workers
- 03Advance and observe gaps
- 04Reassign after milestones
Parallel projects and allocation
Projects progress together while competing for workers, materials or equipment. Splitting meets prerequisites in parallel; concentration unlocks one capability sooner.
The player's decision
Put everyone into research or retain food production to support the research period?
Original scenario
Original setup: four workers farm or research; each researcher consumes one food per step. All research quickly starves, while a balanced split sustains completion.
Start with this prototype
Build four workers, food/research lines and an eight-step technology goal. Show net rates and next-step costs; allow reassignment. Pause clearly on shortages and offer reset without real-time waiting.
Change one variable
Vary when research pays off to compare balanced allocation with staged concentration.
What to observe in a playtest
Do assignments stay within workforce limits, with stable and explicit production/consumption order?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Double-assigning workers inflates output. Explain whether a line lacks labor, inputs or has finished.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Kittens Game
Jobs produce different resources while population consumes food, making net allocation matter.
- Melvor Idle
Active and passive cooking separate parallel production roles and returns.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build four workers, food/research lines and an eight-step technology goal. Show net rates and next-step costs; allow reassignment. Pause clearly on shortages and offer reset without real-time waiting.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.