- 01Read deficits
- 02Choose food combinations
- 03Spend actions/stock
- 04Check remaining needs
Survival and environmentsOne rule
Multiple nutrition needs
Gather easy fruit or detour for the missing food category?
Reference gamesEco · Green Hell
Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
Survival and environmentsOne rule
Gather easy fruit or detour for the missing food category?
Reference gamesEco · Green Hell
Survival and environmentsOne rule
Travel while light remains or rest before an exhausting night return?
Reference gamesThe Long Dark · Don't Starve
Survival and environmentsOne rule
Return with current gains or push deeper for more?
Reference gamesHunt: Showdown 1896 · Deep Rock Galactic
Events and narrativesOne rule
Interrupt now or listen and risk losing the reply window?
Reference gamesOXENFREE · The Walking Dead
Events and narrativesOne rule
Fit a new testimony into the current account or reorder the whole hypothesis?
Reference gamesHer Story · Tacoma
Events and narrativesLinked states
Acquire a clue that opens another event or resolve the current relationship event?
Reference gamesFallen London (Echo Bazaar) · 80 Days
Gathering and craftingOne rule
Secure completion or spend another step on quality?
Reference gamesFinal Fantasy XIV · Atelier Sophie
Gathering and craftingOne rule
Safely isolate the core or take a quick destructive shortcut?
Reference gamesHardspace: Shipbreaker · TerraTech
Gathering and craftingOne rule
Use a powerful large ingredient or small pieces that fit key regions?
Reference gamesAtelier Sophie · Potion Craft: Alchemist Simulator
Building and layoutsOne rule
Flatten a hill to save a bridge or preserve it against floods?
Reference gamesTimberborn · Cities: Skylines II
Building and layoutsOne rule
Move production upstairs or keep hauling short and avoid stair congestion?
Reference gamesTimberborn · SimAirport
Building and layoutsOne rule
Share a hall to save space or partition it for specialized requirements?
Reference gamesRimWorld · Two Point Hospital
Trade and managementOne rule
Take a high-margin two-day job or preserve flexibility for existing deliveries?
Reference gamesMy Time at Portia · SimAirport
Trade and managementOne rule
Cover common needs or add specialized service for a smaller group?
Reference gamesSimAirport · Two Point Hospital
Trade and managementOne rule
Expand for future income or preserve cash through slow days?
Reference gamesTwo Point Hospital · Recettear: An Item Shop's Tale
Growth and inheritanceOne rule
Buy an immediately useful skill or invest in a route toward a later combination?
Reference gamesPath of Exile · Grim Dawn
Growth and inheritanceOne rule
Secure a consistent clear or attempt a timed/low-resource mastery condition?
Reference gamesHades · Neon White
Growth and inheritanceOne rule
Repair the current combination or pay to rebuild for a new challenge?
Reference gamesGrim Dawn · Hades
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.