- 01Assess current abilities
- 02Preview refund/fee
- 03Confirm reassignment
- 04Compare on the same challenge
Respecialization and experimentation cost
Invested progression resources can be refunded under visible rules; fees and refund scope determine the cost of trying another build.
The player's decision
Repair the current combination or pay to rebuild for a new challenge?
Original scenario
Original: reassign ten points at camp; previews cost nothing and confirmation atomically refunds the old build and applies the new one.
Start with this prototype
Build four abilities, ten points and two challenges. Compare saved/proposed builds, cancel without charge and commit atomically. Compare free versus fixed-cost respec using fictional currency only.
Change one variable
Vary the fee and observe willingness to experiment, not merely currency sinks.
What to observe in a playtest
Conserve points across preview/cancel/commit and explain invalid dependencies before committing.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
High fees can push players to copy guides instead of learning through experimentation.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build four abilities, ten points and two challenges. Compare saved/proposed builds, cancel without charge and commit atomically. Compare free versus fixed-cost respec using fictional currency only.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.