- 01Plan floor use
- 02Connect vertical access
- 03Trace people/cargo
- 04Fix bottleneck floors
Vertical access in layered buildings
Stacking adds space but floors need stairs, ramps or lifts; vertical access consumes space and capacity.
The player's decision
Move production upstairs or keep hauling short and avoid stair congestion?
Original scenario
Original: a store and upstairs kitchen share one stair serving one worker per tick; a second stair replaces a shelf.
Start with this prototype
Build two 4×4 floors, storage, kitchen and movable stairs. Show cross-floor paths and hauling time; deliver three meals within a limit with unreachable warnings and undo.
Change one variable
Vary stair capacity and test whether more floors improve total output.
What to observe in a playtest
Explain stranded agents after stair removal; retain selection across floor views.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Overlapping top-down buildings without floor identity obscure connectivity.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Timberborn
Vertical architecture stacks lodges/workshops with platforms and bridges.
- SimAirport
Developer copy emphasizes multiple terminal floors, escalators and passenger throughput.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two 4×4 floors, storage, kitchen and movable stairs. Show cross-floor paths and hauling time; deliver three meals within a limit with unreachable warnings and undo.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.