- 01Read provisional loot
- 02Continue or extract
- 03Reach and hold an exit
- 04Settle secured/lost rewards
Extracting to secure rewards
Run loot is provisional until extraction completes, and departure itself may be contested.
The player's decision
Return with current gains or push deeper for more?
Original scenario
Original: deeper cave nodes add ore, but return travel and a two-tick lift wait must finish before the tide.
Start with this prototype
Build five cave nodes, a fixed tide timer and a delayed exit. Separate carried loot from camp storage; extract a target amount and allow blocked departure cancellation. No platform rewards.
Change one variable
Vary departure delay and check whether players budget for extraction.
What to observe in a playtest
Settle extraction once and never persist failed provisional loot.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Showing success before extraction is secure creates misleading loss.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Hunt: Showdown 1896
Official guidance banks bounty after extraction; downed allies or enemies can halt its timer.
- Deep Rock Galactic
Cooperative mining connects to extraction, showing a return phase after collection objectives.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build five cave nodes, a fixed tide timer and a delayed exit. Separate carried loot from camp storage; extract a target amount and allow blocked departure cancellation. No platform rewards.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.