ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read separate information02 Establish shared references03 Exchange rules and observations04 Act and cross-checkCooperation and roles Linked states
Describe the symbol immediately or first establish matching positions and orientation?
Reference games Keep Talking and Nobody Explodes · We Were Here
Core loop 01 Reach positions02 Signal readiness03 Execute to a shared cue04 Confirm or reset the windowCooperation and roles One rule
Trigger now or wait for confirmation that the partner is in position?
Reference games Portal 2 · It Takes Two
Core loop 01 Identify task stages02 Assign by capability03 Complete and hand off04 Reassign at bottlenecksCooperation and roles Linked states
Keep assigned roles or switch temporarily to unblock the process?
Reference games Trine Enchanted Edition · Overcooked! 2
Core loop 01 Value the item and budgets02 Choose a hidden bid03 Reveal and break ties04 Pay and plan the next roundCompetition and bargaining One rule
Bid high for a key item or preserve budget for a better later target?
Reference games Modern Art · QE
Core loop 01 Read the current pack02 Evaluate both sides' sets03 Pick one and pass04 Update expectations from circulationCompetition and bargaining One rule
Complete your own combination or deny the final piece an opponent visibly needs?
Reference games Sushi Go! · 7 Wonders
Core loop 01 Read shared needs02 Compare private and group value03 Contribute or retain04 Reveal results and update trustCompetition and bargaining Linked states
Keep resources assuming others will fill the gap, or contribute now to reduce shared failure risk?
Reference games Eco · Dead of Winter
Core loop 01 Confirm the opener02 Read range and threats03 Choose a branch04 Inspect the recovery positionClose combat One rule
Commit to a long combo or use a short branch to escape a second enemy?
Reference games Sifu · Street Fighter V
Core loop 01 Read both meters02 Choose offense or defense03 Maintain or release pressure04 Use the break windowClose combat One rule
Maintain pressure to prevent recovery or retreat to restore your own posture?
Reference games Sekiro: Shadows Die Twice · Sifu
Core loop 01 Start an action02 Confirm the hit state03 Input during the window04 Check transition and costClose combat One rule
Commit after confirming a hit or stop to avoid punishment on block?
Reference games Street Fighter V · Street Fighter IV
Core loop 01 Enter the wake02 Maintain spacing03 Find an opening04 Leave and overtakeVehicles and racing One rule
Stay behind to build speed or change lanes before the corner closes the gap?
Reference games Gran Turismo 7 · Slipstream
Core loop 01 Read reserve and refills02 Choose a segment03 Control boost duration04 Replan after refillingVehicles and racing One rule
Boost out of the bend or save it for the long straight before refilling?
Reference games F-ZERO 99 · Burnout 3: Takedown
Core loop 01 Read RPM and road02 Predict the next demand03 Shift up or down04 Observe acceleration and RPMVehicles and racing One rule
Shift up now or hold a lower gear because braking is imminent?
Reference games Gran Turismo 7 · DiRT Rally
Core loop 01 Identify anchors02 Choose a connection03 Adjust the swing04 Release or transferMovement and jumping One rule
Take a close low anchor for safety or a distant high one for reach?
Reference games Grapple Dog · Deep Rock Galactic
Core loop 01 Read slopes and bends02 Build speed03 Choose a preserving route04 Check the next segmentMovement and jumping One rule
Take a sharp shortcut or preserve speed on a longer curve for the gap ahead?
Reference games The King's Bird · Boomerang X
Core loop 01 Read both positions02 Preview the swap03 Confirm a valid target04 Act from the new arrangementMovement and jumping One rule
Is placing the partner beside the switch worth entering danger yourself?
Reference games The Swapper · Heat Signature
Core loop 01 Check weapon availability02 Choose a throw03 Handle the unarmed interval04 Recover for reuseAiming and projectiles One rule
Chase the distant target or recall the weapon for an approaching threat?
Reference games Titan Souls · Boomerang X
Core loop 01 Read heat and distance02 Choose burst duration03 Pause or overheat04 Reengage after coolingAiming and projectiles One rule
Overheat to finish this target or pause to retain firepower for the next wave?
Reference games Deep Rock Galactic · Helldivers 2
Core loop 01 Read routes02 Place a zone03 Observe persistence04 Redeploy around expiryAiming and projectiles One rule
Cover the current crowd or preempt the next wave's chokepoint?
Reference games Deep Rock Galactic · Sanctum 2
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.