- 01Identify anchors
- 02Choose a connection
- 03Adjust the swing
- 04Release or transfer
Choosing grapple anchors
A grapple constrains movement around a chosen anchor. Switching anchors changes the pivot, reachable space and release direction.
The player's decision
Take a close low anchor for safety or a distant high one for reach?
Original scenario
Original setup: three ceiling rings, with spikes below the middle one. Reaching an anchor is insufficient; choose a pivot that leads to the exit.
Start with this prototype
Build a side-view room with three anchors and one exit. Show reach and the active connection, preserve velocity on release and retry falls instantly. Omit combat, upgrades and random anchors.
Change one variable
Vary anchor spacing; check whether beginners can recognize two routes.
What to observe in a playtest
Does the same input reproduce the swing? Can players explain a changed landing after switching higher?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Silent aim snapping to a different ring breaks trajectory prediction. Make the selected anchor explicit.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Grapple Dog
The developer presents jumping and grapple swinging as core actions.
- Deep Rock Galactic
The Scout uses a grappling hook; compare its targeting freedom with authored anchor routes.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a side-view room with three anchors and one exit. Show reach and the active connection, preserve velocity on release and retry falls instantly. Omit combat, upgrades and random anchors.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.