- 01Read reserve and refills
- 02Choose a segment
- 03Control boost duration
- 04Replan after refilling
Managing boost reserves
Temporary acceleration spends a limited reserve, refilled at locations or through actions. Where it is spent determines benefit and future options.
The player's decision
Boost out of the bend or save it for the long straight before refilling?
Original scenario
Original setup: a refill before a bend is wasted at full reserve, but spending everything beforehand risks entering too fast.
Start with this prototype
Build one top-down lap with two bends and one refill. Show reserve and boost usage. Finish within a limit; reset off-track mistakes at a checkpoint. Omit rivals and random items.
Change one variable
Move only the refill and compare spending locations under the same total energy.
What to observe in a playtest
Does empty reserve stop boost? Are refills capped and spending reset between attempts?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Unlimited boost with equal benefit everywhere removes reserve planning; local constraints must matter.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- F-ZERO 99
Power pays for both collisions and boost, with pit recovery linking speed and survival.
- Burnout 3: Takedown
The developer recalls earning or stealing boost through risky driving and takedowns, an action-based refill variant.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build one top-down lap with two bends and one refill. Show reserve and boost usage. Finish within a limit; reset off-track mistakes at a checkpoint. Omit rivals and random items.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.