- 01Enter the wake
- 02Maintain spacing
- 03Find an opening
- 04Leave and overtake
Vehicles and racingOne rule
Slipstream overtaking
Stay behind to build speed or change lanes before the corner closes the gap?
Reference gamesGran Turismo 7 · Slipstream
Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
Vehicles and racingOne rule
Stay behind to build speed or change lanes before the corner closes the gap?
Reference gamesGran Turismo 7 · Slipstream
Vehicles and racingOne rule
Boost out of the bend or save it for the long straight before refilling?
Reference gamesF-ZERO 99 · Burnout 3: Takedown
Vehicles and racingOne rule
Shift up now or hold a lower gear because braking is imminent?
Reference gamesGran Turismo 7 · DiRT Rally
Movement and jumpingOne rule
Take a close low anchor for safety or a distant high one for reach?
Reference gamesGrapple Dog · Deep Rock Galactic
Movement and jumpingOne rule
Take a sharp shortcut or preserve speed on a longer curve for the gap ahead?
Reference gamesThe King's Bird · Boomerang X
Movement and jumpingOne rule
Is placing the partner beside the switch worth entering danger yourself?
Reference gamesThe Swapper · Heat Signature
Aiming and projectilesOne rule
Chase the distant target or recall the weapon for an approaching threat?
Reference gamesTitan Souls · Boomerang X
Aiming and projectilesOne rule
Overheat to finish this target or pause to retain firepower for the next wave?
Reference gamesDeep Rock Galactic · Helldivers 2
Aiming and projectilesOne rule
Cover the current crowd or preempt the next wave's chokepoint?
Reference gamesDeep Rock Galactic · Sanctum 2
Stealth and scoutingOne rule
Cross the short lit route or spend time darkening it first?
Reference gamesThief Gold (1999) · Mark of the Ninja
Stealth and scoutingOne rule
Leave now or hide the evidence before the next patrol arrives?
Reference gamesHITMAN World of Assassination · Desperados III
Stealth and scoutingOne rule
Keep watching to confirm a pattern or inspect the exit before moving?
Reference gamesRepublique · Do Not Feed the Monkeys
Physics and contraptionsOne rule
Pull farther for range or reduce energy to avoid overshooting?
Reference gamesAngry Birds Journey · Worms W.M.D Mobilize
Physics and contraptionsOne rule
Brake on rough ground early or slide on ice and countersteer later?
Reference gamesSuperTux · Trackmania
Physics and contraptionsLinked states
Fill the upper reservoir first or send limited water straight to the destination?
Reference gamesFactorio · Timberborn
Spatial and path puzzlesOne rule
Displace a correct tile temporarily to make room for the target's turn?
Reference gamesFifteen · Sixteen
Spatial and path puzzlesOne rule
Lock edge orientations first or connect the center to reduce uncertainty?
Reference gamesNet · Twiddle
Spatial and path puzzlesLinked states
Change exit angle or increase the drop before entry to gain range?
Reference gamesPortal · Portal 2
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.