- 01Confirm the opener
- 02Read range and threats
- 03Choose a branch
- 04Inspect the recovery position
Close combatOne rule
Combo branching
Commit to a long combo or use a short branch to escape a second enemy?
Reference gamesSifu · Street Fighter V
Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
Close combatOne rule
Commit to a long combo or use a short branch to escape a second enemy?
Reference gamesSifu · Street Fighter V
Close combatOne rule
Maintain pressure to prevent recovery or retreat to restore your own posture?
Reference gamesSekiro: Shadows Die Twice · Sifu
Close combatOne rule
Commit after confirming a hit or stop to avoid punishment on block?
Reference gamesStreet Fighter V · Street Fighter IV
Cards and diceOne rule
Risk another reveal as visible hazards accumulate?
Reference gamesPort Royal · Incan Gold
Cards and diceOne rule
Keep future defense or make room for fresh offense?
Reference gamesSlay the Spire · Gloomhaven
Cards and diceOne rule
Spend a strong future card to activate production now?
Reference gamesRace for the Galaxy · Port Royal
Defense and wavesOne rule
Upgrade raw damage or add a tower that counters the next wave?
Reference gamesKingdom Rush Battles · Dungeon Defenders
Defense and wavesOne rule
Restore a weak barrier or trust a new turret to clear enemies before it breaks?
Reference gamesDungeon Defenders: Awakened · Mindustry
Defense and wavesOne rule
Hit the dangerous leader or center the blast on more targets?
Reference gamesMindustry · Dungeon Defenders
Inventory and loadoutsOne rule
Carry valuable ore or preserve tools and food needed to return?
Reference gamesThe Elder Scrolls V: Skyrim · Death Stranding
Inventory and loadoutsOne rule
Equip a recovery item or reserve a slot for a special obstacle?
Reference gamesMinecraft · Elden Ring
Inventory and loadoutsOne rule
Split a projectile for coverage or preserve single-target power?
Reference gamesPath of Exile · Diablo III
Growing and tendingOne rule
Keep current leaves or sacrifice a branch to reach sunlight?
Reference gamesPrune · Grow Home
Growing and tendingOne rule
Plant a directly sellable crop or a flower supporting nearby production?
Reference gamesAPICO · Stardew Valley
Growing and tendingOne rule
Take quick one-off yield or wait for repeated later harvests?
Reference gamesStardew Valley · Farm Together
Survival and environmentsOne rule
Gather easy fruit or detour for the missing food category?
Reference gamesEco · Green Hell
Survival and environmentsOne rule
Travel while light remains or rest before an exhausting night return?
Reference gamesThe Long Dark · Don't Starve
Survival and environmentsOne rule
Return with current gains or push deeper for more?
Reference gamesHunt: Showdown 1896 · Deep Rock Galactic
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.