- 01Read weight and utility
- 02Choose cargo
- 03Preview travel cost
- 04Settle on arrival
Weight budgets and cargo choices
Items consume weight capacity; overload constrains travel or loading. Value, utility and return cost shape selection.
The player's decision
Carry valuable ore or preserve tools and food needed to return?
Original scenario
Original: capacity ten; six-weight ore competes with a six-weight tool-and-food kit, forcing a drop or shorter route.
Start with this prototype
Build six items, two return routes and a depot. Show total weight and overload effects; return cargo safely to win. Undo drops and omit spatial inventory packing.
Change one variable
Vary capacity and check whether utility matters beyond value-per-weight sorting.
What to observe in a playtest
Check conservation through splitting/dropping and immediate threshold feedback.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
If everything is vendor junk, weight merely adds hauling chores.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- The Elder Scrolls V: Skyrim
The manual defines Carry Weight as the capacity before encumbrance.
- Death Stranding
Official tips compare order weight, vehicles and postboxes, connecting cargo choice to travel planning.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build six items, two return routes and a depot. Show total weight and overload effects; return cargo safely to win. Undo drops and omit spatial inventory packing.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.