ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read enemy differences02 Set priority03 Observe selected targets04 Adjust from leaksDefense and waves One rule
Stop the small enemy near the exit or focus on the tougher threat behind it?
Reference games Bloons TD 6 · GemCraft Labyrinth
Core loop 01 Read entry and exit02 Place walls and towers03 Verify reachability04 Run a wave and inspect exposureDefense and waves Linked states
Spend on a longer route or more damage along a shorter one?
Reference games Defense Grid: The Awakening · Sanctum 2
Core loop 01 Read remaining threats02 Compare bonus and pressure03 Call early or wait04 Observe base health under overlapDefense and waves One rule
Take the bonus now or clear part of the current wave before accepting overlap?
Reference games Kingdom Rush: Vengeance · GemCraft: Frostborn Wrath
Core loop 01 Inspect footprints02 Rotate and arrange03 Consume or discard04 Confirm loadout and spaceInventory and loadouts One rule
Discard a low-value item or rotate and consume supplies to create the needed shape?
Reference games Save Room - Organization Puzzle · Backpack Hero
Core loop 01 Read adjacency conditions02 Arrange a combination03 Inspect active links04 Adjust total outputInventory and loadouts Linked states
Boost one strong weapon or place the amplifier between two weaker items?
Reference games Backpack Hero · Backpack Battles
Core loop 01 Read route and durability02 Choose a tool03 Spend and update reserves04 Repair, replace or returnInventory and loadouts One rule
Spend the strong tool now or save it for a tougher obstacle and use a weaker tool first?
Reference games The Legend of Zelda: Breath of the Wild · Valheim
Core loop 01 Estimate round-trip cost02 Choose target and route03 Gather and monitor reserves04 Refill and depart againSurvival and environments One rule
Collect one more resource or return while the route remains affordable?
Reference games Subnautica · Astroneer
Core loop 01 Read weather and insulation02 Plan exposure03 Spend warmth or fuel04 Recover in shelterSurvival and environments One rule
Fetch fuel in the cold or spend reserves until conditions improve?
Reference games The Long Dark · Oxygen Not Included
Core loop 01 Trace the source02 Inspect contact and transport03 Place separation or cleaning04 Run and check recurrenceSurvival and environments Linked states
Clean every affected item now or isolate the source before recontamination?
Reference games Oxygen Not Included · RimWorld
Core loop 01 Observe population trends02 Form an intervention hypothesis03 Change one resource or group04 Track delayed effectsEcology and populations Multiple systems
Add predators to control herbivores or restore plants first to prevent a later food collapse?
Reference games Eco · Rain World
Core loop 01 Read species needs02 Find compatible overlap03 Arrange terrain and borders04 Check every speciesEcology and populations Linked states
Create one mixed habitat or two smaller areas that better satisfy distinct needs?
Reference games Terra Nil · Planet Zoo
Core loop 01 Inspect parent traits02 Choose pairings03 Generate and record offspring04 Select for the next environmentEcology and populations Linked states
Select one strong trait or preserve diversity for a changing environment?
Reference games Niche - a genetics survival game · Wobbledogs
Core loop 01 Estimate time away02 Configure rate and capacity03 Settle elapsed time04 Inspect limits and reallocateIdle and incremental One rule
Raise production rate or expand storage for a longer absence?
Reference games Melvor Idle · Kittens Game
Core loop 01 Read persistent gains02 Compare waiting and rebuilding03 Confirm reset scope04 Test the new capabilityIdle and incremental One rule
Reset now for a faster next run or wait to reach the next persistent-reward threshold?
Reference games Cookie Clicker · Antimatter Dimensions
Core loop 01 Inspect concurrent needs02 Allocate workers03 Advance and observe gaps04 Reassign after milestonesIdle and incremental Linked states
Put everyone into research or retain food production to support the research period?
Reference games Kittens Game · Melvor Idle
Core loop 01 Value the item and budgets02 Choose a hidden bid03 Reveal and break ties04 Pay and plan the next roundCompetition and bargaining One rule
Bid high for a key item or preserve budget for a better later target?
Reference games Modern Art · QE
Core loop 01 Read the current pack02 Evaluate both sides' sets03 Pick one and pass04 Update expectations from circulationCompetition and bargaining One rule
Complete your own combination or deny the final piece an opponent visibly needs?
Reference games Sushi Go! · 7 Wonders
Core loop 01 Read shared needs02 Compare private and group value03 Contribute or retain04 Reveal results and update trustCompetition and bargaining Linked states
Keep resources assuming others will fill the gap, or contribute now to reduce shared failure risk?
Reference games Eco · Dead of Winter
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.