- 01Trace the source
- 02Inspect contact and transport
- 03Place separation or cleaning
- 04Run and check recurrence
Contamination and separation
Contamination travels through items, workers or pipes. Treating the endpoint does not stop new input; players identify sources and interrupt routes.
The player's decision
Clean every affected item now or isolate the source before recontamination?
Original scenario
Original setup: a worker carries contamination from storage into a kitchen. Cleaning the kitchen alone fails next round; an unavoidable wash station breaks the route.
Start with this prototype
Build storage, kitchen and table nodes with abstract contamination tokens. Place one wash station or barrier; deliver three clean meals to win. Show transfer logs; use a game model rather than real sanitation parameters.
Change one variable
Compare station placement and detour costs while checking every transfer route.
What to observe in a playtest
Does cutting the sole route stop new contamination? Does simultaneous movement avoid iteration-order artifacts?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Unlogged transmission feels random. Each new token should trace to a source and contact event.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Oxygen Not Included
Food, worker contact and sinks affect transmission; cooked food can be contaminated again.
- RimWorld
Kitchen cleanliness and cook attributes affect food-poisoning risk.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build storage, kitchen and table nodes with abstract contamination tokens. Place one wash station or barrier; deliver three clean meals to win. Show transfer logs; use a game model rather than real sanitation parameters.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.