- 01Confirm the opener
- 02Read range and threats
- 03Choose a branch
- 04Inspect the recovery position
Close combatOne rule
Combo branching
Commit to a long combo or use a short branch to escape a second enemy?
Reference gamesSifu · Street Fighter V
Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
Close combatOne rule
Commit to a long combo or use a short branch to escape a second enemy?
Reference gamesSifu · Street Fighter V
Close combatOne rule
Maintain pressure to prevent recovery or retreat to restore your own posture?
Reference gamesSekiro: Shadows Die Twice · Sifu
Close combatOne rule
Commit after confirming a hit or stop to avoid punishment on block?
Reference gamesStreet Fighter V · Street Fighter IV
Vehicles and racingOne rule
Stay behind to build speed or change lanes before the corner closes the gap?
Reference gamesGran Turismo 7 · Slipstream
Vehicles and racingOne rule
Boost out of the bend or save it for the long straight before refilling?
Reference gamesF-ZERO 99 · Burnout 3: Takedown
Vehicles and racingOne rule
Shift up now or hold a lower gear because braking is imminent?
Reference gamesGran Turismo 7 · DiRT Rally
Movement and jumpingOne rule
Take a close low anchor for safety or a distant high one for reach?
Reference gamesGrapple Dog · Deep Rock Galactic
Movement and jumpingOne rule
Take a sharp shortcut or preserve speed on a longer curve for the gap ahead?
Reference gamesThe King's Bird · Boomerang X
Movement and jumpingOne rule
Is placing the partner beside the switch worth entering danger yourself?
Reference gamesThe Swapper · Heat Signature
Aiming and projectilesOne rule
Chase the distant target or recall the weapon for an approaching threat?
Reference gamesTitan Souls · Boomerang X
Aiming and projectilesOne rule
Overheat to finish this target or pause to retain firepower for the next wave?
Reference gamesDeep Rock Galactic · Helldivers 2
Aiming and projectilesOne rule
Cover the current crowd or preempt the next wave's chokepoint?
Reference gamesDeep Rock Galactic · Sanctum 2
Rhythm and timingOne rule
Move to a safe tile next beat or wait one beat for a crossing patrol?
Reference gamesCrypt of the NecroDancer · A Dance of Fire and Ice
Rhythm and timingOne rule
Attack immediately to interrupt danger or wait for the next beat's reward?
Reference gamesMetal: Hellsinger · Hi-Fi RUSH
Rhythm and timingOne rule
Keep the old pulse or use the transition cue to prepare for denser beats?
Reference gamesHi-Fi RUSH · Rhythm Doctor
Catching and trackingOne rule
Spend scarce targeted bait for an order or accept mixed catches with generic bait?
Reference gamesStardew Valley · Fishing Planet
Catching and trackingOne rule
Choose a distant valuable site or a nearby low-maintenance route?
Reference gamesDREDGE · Stardew Valley
Catching and trackingOne rule
Attack again for better odds or attempt capture before knocking the target out?
Reference gamesMonster Hunter Generations · Pokémon Brilliant Diamond / Shining Pearl
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.