- 01Read local species
- 02Choose bait
- 03Resolve one catch
- 04Update stock/observations
Bait and target likelihood
Bait changes encounter/catch likelihood and consumes stock; improved odds do not guarantee a target.
The player's decision
Spend scarce targeted bait for an order or accept mixed catches with generic bait?
Original scenario
Original: shrimp bait raises one of three species' weights from two to five without excluding the others.
Start with this prototype
Build one pond, three fish, two baits and ten attempts. Show weights/normalized odds and seeded comparisons; fulfill a fish order without paid chance items.
Change one variable
Compare bait weights/costs over multiple seeds instead of mistaking luck for strength.
What to observe in a playtest
Check normalized totals and bait spending on empty, cancelled and failed attempts.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Treating a raw weight as a final percentage misreports odds.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Stardew Valley
Targeted Bait changes target odds with method/profession-dependent conditions.
- Fishing Planet
Species documentation lists preferred bait and methods for target-specific preparation.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build one pond, three fish, two baits and ten attempts. Show weights/normalized odds and seeded comparisons; fulfill a fish order without paid chance items.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.