ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Identify rewindable objects02 Arrange forward actions03 Choose a past point04 Use persistent world stateTime and echoes Linked states
Record a path through the switch before rewinding the box, or move it directly to the exit?
Reference games Braid · The Entropy Centre
Core loop 01 Choose a repeatable task02 Record the actions03 Work with the replay04 Adjust timing and handoffsTime and echoes Linked states
Record a short reliable action or combine several tasks in one longer loop?
Reference games The Last Clockwinder · Super Time Force Ultra
Core loop 01 Pause and inspect02 Allocate action budget03 Commit and execute04 Review the final positionTime and echoes One rule
Spend the budget attacking or reserve a move to finish in safety?
Reference games Transistor · Frozen Synapse
Core loop 01 Read sight and awareness02 Choose a crossing moment03 Accumulate or cool down04 Reach cover within the windowStealth and scouting One rule
Cross the short gap now or wait for awareness to fall before the next crossing?
Reference games Mark of the Ninja · Desperados III
Core loop 01 Inspect hearing range02 Choose a landing point03 Make sound and read response04 Cross the redirected routeStealth and scouting One rule
Lure the guard farther away or merely turn them, avoiding other listeners?
Reference games Mark of the Ninja · Desperados III
Core loop 01 Read access rules02 Choose an identity03 Avoid detection and illegal acts04 Enter and leave the target areaStealth and scouting One rule
Adopt warehouse access or keep lobby access and seek another entrance?
Reference games HITMAN World of Assassination · Desperados III
Core loop 01 Scan valid swaps02 Choose goal and setup03 Swap and resolve in order04 Read the resulting boardMatching and merging One rule
Clear the largest immediate group or clear below to improve the target color's position?
Reference games Bejeweled 3 · PuzzleQuest: Challenge of the Warlords
Core loop 01 Find matching paths02 Extend or backtrack03 Confirm chain and endpoint04 Resolve and plan againMatching and merging One rule
Extend for more value or stop at a safer endpoint?
Reference games Grindstone · Two Dots
Core loop 01 Read tiers and free cells02 Choose movement or placement03 Merge and add an object04 Preserve future movesMatching and merging One rule
Merge now for space or keep lower tiers positioned for the next arrival?
Reference games 2048 · Triple Town
Core loop 01 Collect checkable facts02 Build candidate explanations03 Eliminate contradictions04 Submit a claim and evidenceObservation and deduction One rule
Submit the most plausible answer or seek a clue distinguishing the remaining two explanations?
Reference games Return of the Obra Dinn · The Case of the Golden Idol
Core loop 01 Reveal the first card02 Recall a matching location03 Reveal the second04 Match or remember and coverObservation and deduction One rule
Explore an unknown card or complete a pair using remembered locations?
Reference games Original MEMORY Game · Clubhouse Games: 51 Worldwide Classics
Core loop 01 Read clue regions02 Mark known states03 Combine remaining counts04 Reveal certainty and updateObservation and deduction One rule
Reveal a plausible cell or combine two constraints for certainty?
Reference games Tametsi · 14 Minesweeper Variants
Core loop 01 Read active statements02 Find editable terms03 Form a valid rule04 Observe and actLanguage and rule manipulation Linked states
Change the obstacle's property or change the goal condition?
Reference games Baba Is You · Scribblenauts Unlimited
Core loop 01 Observe symbols and actions02 Record candidate meanings03 Compare new contexts04 Confirm and applyLanguage and rule manipulation One rule
Label a symbol WATER now or retain DRINK as an alternative until another sentence clarifies it?
Reference games Chants of Sennaar · Heaven's Vault
Core loop 01 Read inputs and goal02 Arrange instructions03 Step through state changes04 Locate errors and rerunLanguage and rule manipulation One rule
Patch the current example or find a loop or condition that handles every input?
Reference games Human Resource Machine · Opus Magnum
Core loop 01 Read committed attacks02 Compare threatened targets03 Choose limited counters04 End the turn and verifyTurns and tactics One rule
Save the most threatened unit or use one move to invalidate two attacks?
Reference games Into the Breach · Phantom Brigade
Core loop 01 Read positions and terrain02 Predict displacement03 Push, pull or swap04 Resolve collisions and threatsTurns and tactics One rule
Deal direct damage or move the enemy off its attack line or into a hazard?
Reference games Into the Breach · Fights in Tight Spaces
Core loop 01 Assess possible routes02 Lock visible or hidden orders03 Execute and resolve conflicts04 Update predictionsTurns and tactics Linked states
Rush the shortest route or detour around a likely contested crossing?
Reference games Frozen Synapse · Phantom Brigade
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.