- 01Find matching paths
- 02Extend or backtrack
- 03Confirm chain and endpoint
- 04Resolve and plan again
Chain drawing and endpoints
Draw a non-repeating chain through neighboring matching objects and resolve it together. Length, visited objects and endpoint all matter; backtracking remains possible.
The player's decision
Extend for more value or stop at a safer endpoint?
Original scenario
Original setup: harvest matching flowers in a five-by-five garden. A long chain ends beside a hive; a shorter chain leaves a safer next start.
Start with this prototype
Build a five-by-five board, three shapes and one endpoint hazard. Fix adjacency and preview yield/risk before submission. Reach a harvest goal in three rounds; support taps and dragging without random attacks.
Change one variable
Compare diagonal and orthogonal adjacency for route variety and touch errors.
What to observe in a playtest
Do fast drags or backtracking duplicate nodes? Can taps and drags produce the same valid chain?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Use shapes alongside colors. Dragging to the previous node should undo rather than score twice.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Grindstone
Matching enemies form paths, with grindstones enabling color changes and longer chains.
- Two Dots
Orthogonal same-color links clear dots; a square clears that color across the board.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a five-by-five board, three shapes and one endpoint hazard. Fix adjacency and preview yield/risk before submission. Reach a harvest goal in three rounds; support taps and dragging without random attacks.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.