- 01Scan valid swaps
- 02Choose goal and setup
- 03Swap and resolve in order
- 04Read the resulting board
Adjacent swaps and cascades
Swap neighbors to form a required same-type line. Clears and falling replacements may cascade, changing immediate rewards and future options.
The player's decision
Clear the largest immediate group or clear below to improve the target color's position?
Original scenario
Original setup: collect eight leaves in six moves. Five stones score well but miss the objective; three leaves with a useful cascade advance it.
Start with this prototype
Build a five-by-five board with four shapes and a six-move collection goal. Seed refills and show clear/fall/refill phases. Revert invalid swaps and explain no-move shuffles; omit paid boosters.
Change one variable
Keep refill sequences fixed when comparing goals so randomness does not hide move-budget problems.
What to observe in a playtest
Does each refill leave valid moves, and are objectives and cascade rewards counted once?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Editing the board during resolution can double-clear tiles. Queue input without bypassing state boundaries.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Bejeweled 3
Cascades, quests and timed modes show different objectives around gem matching.
- PuzzleQuest: Challenge of the Warlords
Crystal types build spell resources while skull matches deal damage.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a five-by-five board with four shapes and a six-move collection goal. Seed refills and show clear/fall/refill phases. Revert invalid swaps and explain no-move shuffles; omit paid boosters.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.