ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read water and weather02 Compare growth stages03 Allocate irrigation04 Resolve growth and harvestGrowing and tending One rule
Finish a nearly mature crop or protect a seedling that needs consecutive watering?
Reference games Stardew Valley · Timberborn
Core loop 01 Read the seasonal deadline02 Compare maturity and regrowth03 Schedule planting and care04 Harvest before closureGrowing and tending One rule
With five days left, plant a fast low-return crop or save land and funds for next season?
Reference games Stardew Valley · Story of Seasons: Friends of Mineral Town
Core loop 01 Inspect soil state02 Choose a crop03 Resolve yield and depletion04 Plan recoveryGrowing and tending Linked states
Accept a lower harvest to restore the field now, or keep producing and face later soil or disease pressure?
Reference games Farthest Frontier · Farming Simulator
Core loop 01 Observe population trends02 Form an intervention hypothesis03 Change one resource or group04 Track delayed effectsEcology and populations Multiple systems
Add predators to control herbivores or restore plants first to prevent a later food collapse?
Reference games Eco · Rain World
Core loop 01 Read species needs02 Find compatible overlap03 Arrange terrain and borders04 Check every speciesEcology and populations Linked states
Create one mixed habitat or two smaller areas that better satisfy distinct needs?
Reference games Terra Nil · Planet Zoo
Core loop 01 Inspect parent traits02 Choose pairings03 Generate and record offspring04 Select for the next environmentEcology and populations Linked states
Select one strong trait or preserve diversity for a changing environment?
Reference games Niche - a genetics survival game · Wobbledogs
Core loop 01 Read growth direction02 Prune or steer03 Advance growth04 Check light and bloomGrowing and tending One rule
Keep current leaves or sacrifice a branch to reach sunlight?
Reference games Prune · Grow Home
Core loop 01 Read interaction range02 Place flowers/hives03 Advance visits04 Compare propagation/productsGrowing and tending One rule
Plant a directly sellable crop or a flower supporting nearby production?
Reference games APICO · Stardew Valley
Core loop 01 Compare maturity/regrowth02 Plant a plot03 Harvest and update stage04 Retain or replaceGrowing and tending One rule
Take quick one-off yield or wait for repeated later harvests?
Reference games Stardew Valley · Farm Together
Core loop 01 Read the frontier02 Contain or clear03 Advance spread04 Inspect protected/newly threatened cellsEcology and populations One rule
Rescue a threatened cell or build a barrier protecting a larger region?
Reference games Terraria · Creeper World 4
Core loop 01 Read connected regions02 Place a linking tile03 Recompute shapes04 Check species patternsEcology and populations One rule
Expand the largest region or bridge two existing patches?
Reference games Cascadia: Rolling Rivers · Dorfromantik
Core loop 01 Identify the phase02 Restore conditions03 Introduce the next layer04 Remove infrastructure and verify stabilityEcology and populations Linked states
Expand greenery now or reserve space for later wetlands and cleanup access?
Reference games Terra Nil · Reus 2
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.