- 01Read connected regions
- 02Place a linking tile
- 03Recompute shapes
- 04Check species patterns
Connected habitats and corridors
Connected shape, not total area alone, defines usable habitat; narrow links and breaks change regional value.
The player's decision
Expand the largest region or bridge two existing patches?
Original scenario
Original: two three-cell forests must join to meet a fictional bird's six-cell requirement, competing with a river tile.
Start with this prototype
Build seven hex tiles, forest/water terrain and two visible connectivity requirements. Preview region IDs/sizes and satisfy both; do not present it as real migration simulation.
Change one variable
Change one tile's connection directions to test alternative layouts.
What to observe in a playtest
Define corner contact and recompute merges/splits without double scoring.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Scoring total terrain count erases corridor decisions.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Cascadia: Rolling Rivers
Rules score connected salmon runs with limits on each node's neighbors.
- Dorfromantik
Tiles form connected forests/water bodies, with tasks such as a deer's forest-size requirement.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build seven hex tiles, forest/water terrain and two visible connectivity requirements. Preview region IDs/sizes and satisfy both; do not present it as real migration simulation.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.