- 01Read duplicates/missing items
- 02Select surplus
- 03Confirm material yield
- 04Craft a chosen target
Duplicates into targeted progress
Surplus duplicates convert to material for chosen missing items, usually with a loss; unique possessions need protection.
The player's decision
Keep a spare copy or convert it toward a desired collectible?
Original scenario
Original: duplicate stamps yield one sheet; two sheets restore a chosen missing stamp without another random draw.
Start with this prototype
Build six stamps, fixed duplicates and a paper exchange. Default to surplus beyond a protected count; preview conversion/crafting, allow one undo and omit paid draws.
Change one variable
Vary exchange ratios and check deterministic access to the last missing item.
What to observe in a playtest
Respect locks and preserve quantities across insufficient funds, repeated clicks and undo.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Bulk conversion of unique or displayed items undermines collecting.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Hearthstone
Historical notes connect disenchant and crafting dust for changed cards, showing adjustable conversion values.
- GWENT
A historical update temporarily matched milling/crafting value for changed cards; compare structure, not obsolete rates.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build six stamps, fixed duplicates and a paper exchange. Default to surplus beyond a protected count; preview conversion/crafting, allow one undo and omit paid draws.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.