- 01Choose a theme
- 02Arrange exhibits/labels
- 03Invite viewing
- 04Revise from comprehension feedback
Curating a collection
After collecting, choose themes, order and interpretation so possessions become a visible, understandable exhibit.
The player's decision
Display every rarity or use related ordinary items to tell a coherent story?
Original scenario
Original: shells, a ticket and chart form a homecoming exhibit; a shelf of rare ore tells a different story.
Start with this prototype
Build six original objects, three stands and editable short labels for two themes. Preview viewing order and save an exhibit card; judge theme clarity rather than summed rarity.
Change one variable
Vary stand count and check whether selection clarifies the theme.
What to observe in a playtest
Removing exhibits preserves ownership; can another person identify a meaningful connection?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Numeric ownership without visible change loses expressive value.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Two Point Museum
Developer copy connects thematic areas, tour routes, information and decoration to visitor experience.
- Animal Crossing: New Horizons
Donations create museum displays, contrasting authored curation with player-arranged exhibits.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build six original objects, three stands and editable short labels for two themes. Preview viewing order and save an exhibit card; judge theme clarity rather than summed rarity.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.