- 01Choose slots/items
- 02Preview layering
- 03Adjust colors/occlusion
- 04Save and display an outfit
Cosmetic layers and outfits
Collected pieces combine by slot/layer; appearance can be separate from functional stats, and saved outfits support expression.
The player's decision
Match a set or mix origins to express your character?
Original scenario
Original: a rain hat, scarf and backpack combine; a wide brim hides earrings, with visibility toggles preserving ownership.
Start with this prototype
Build three slots with three original items each, fixed layering and one outfit preset. Try, cancel and reset; distinguish ownership/equipped state and keep cosmetics separate from power.
Change one variable
Check silhouette and occlusion combinations before adding colors.
What to observe in a playtest
Cancel restores outfits; missing assets need identifiable fallbacks.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Permanent changes on preview discourage experimentation.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Final Fantasy XIV
The official guide converts items to glamours and combines them into plates for whole-outfit application.
- Minecraft
Character Creator clothing/accessories combine into looks, illustrated with different wearable parts.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build three slots with three original items each, fixed layering and one outfit preset. Try, cancel and reset; distinguish ownership/equipped state and keep cosmetics separate from power.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.