- 01Inspect collected and missing items
- 02Choose a discovery
- 03Confirm a new entry
- 04Display the set and next goal
Collections and missing pieces
Organize discoveries into a recognizable set. Owned and missing pieces suggest the next goal, while duplicates remain distinct from new completion.
The player's decision
Complete a nearly finished set or pursue a rare discovery in another category?
Original scenario
Original setup: three mineral sets of three, with two complete and one missing item. Habitat clues suggest where to search without revealing unexplored coordinates.
Start with this prototype
Build nine original collectibles, three sets and three locations. Distinguish first finds from duplicates, offer missing-item clues and display sorting. Finish one set to win; omit limited-time scarcity and paid random packs.
Change one variable
Compare explicit missing entries with silhouettes for curiosity and search frustration.
What to observe in a playtest
Are duplicates registered once, and do display reorders preserve identity and completion?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
One endlessly repeated missing drop extends time without decisions. Provide understandable search or alternate acquisition.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Stardew Valley
Each item is donated once, with count milestones and specific-item rewards.
- New Pokémon Snap
Separate behavior-star categories make the Photodex more than a species checklist.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build nine original collectibles, three sets and three locations. Distinguish first finds from duplicates, offer missing-item clues and display sorting. Finish one set to win; omit limited-time scarcity and paid random packs.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.