
Art styles
Cel shading
Form is reduced to a few deliberate light steps, like an animation cel. Color stays clean, and the shadow edge is a designed shape.
See the traits
- Two or three light steps are enough; shadow shapes are drawn, not left to a lamp
- Outlines keep a steady width, or color blocks separate layers with no line
- Character and background sit on different values
- Hits read through a freeze or speed lines, not extra texture
Reference gamesHi-Fi RUSH · GUILTY GEAR -STRIVE-
















