
Art stylesHand-drawnHigh contrastLimited palette
Clean contour drawing
Clear contours, sparse internal marks and open space describe figures and objects. Flat color is possible without ink washes or dense volume hatching.
Traits
- Character: few clear contours; Scene: grouped lines and open space; UI: heavier symbols and clean text fields
- Keep stroke width and closed forms stable; poses can communicate direction before effects.
- Can you distinguish targets, decoration and text, and do neighboring lines merge when reduced?
Play that fits
Useful for hidden-object games, observation puzzles and light narratives, using open space to separate targets.
Reference games
Make a coherent game art set
Suggested asset specification
- Character: few clear contours
- Scene: grouped lines and open space
- UI: heavier symbols and clean text fields
Motion and feedback
Keep stroke width and closed forms stable; poses can communicate direction before effects.
Main production effort
Detail control and contour consistency across poses drive work; clean drawings still need cleanup.
Start with this small scene
One outlined character, a route and three clickable objects with a small line-weight hierarchy.
Simplify for a smaller budget
Reduce interior marks and background objects, establishing order through contours and space.
What to check
Can you distinguish targets, decoration and text, and do neighboring lines merge when reduced?
Related subdirections
These directions sit within their parent entry and do not increase the main style count.
Gothic ornamental linework
Study architectural ornament and contour rhythm locally, keeping actors clear and separating theme from technique.
Hollow Knight ↗Coloring-book line art
Separate lines, fill regions and collision, preserving targets during painting rather than labeling it watercolor.
Chicory: A Colorful Tale ↗
Take the art specification
Includes localized visual rules, asset suggestions, scope and sources. This is a specification; assets still need production for your project.
Art specification v1 · Original editorial and examples · Reference-game assets not included
Prompt examples
Character: few clear contours. Scene: grouped lines and open space. UI: heavier symbols and clean text fields
Clear contours, sparse internal marks and open space describe figures and objects. Flat color is possible without ink washes or dense volume hatching. One outlined character, a route and three clickable objects with a small line-weight hierarchy. Keep stroke width and closed forms stable; poses can communicate direction before effects.
Common pitfall
More lines are not automatically better; action silhouettes come before hatching.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Hidden Folks
Observe contours, open space and small motions in dense scenes.
- TOEM: A Photo Adventure
Observe monochrome contours and interaction cues; a line-drawn look does not prove every asset was made in 2D.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Make a single-screen delivery game: click to move, deliver three parcels, then finish or restart. Use Clean contour drawing. One outlined character, a route and three clickable objects with a small line-weight hierarchy.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.


