ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read required categories02 Compare later uses03 Commit a combination04 Inspect remaining ordersGathering and crafting One rule
Fulfil the order now with a rare ingredient, or wait for a common substitute and preserve the rare one?
Reference games Stardew Valley · Don't Starve
Core loop 01 Find an inaccessible resource02 Read the required capability03 Gather and craft a tool04 Return to use itGathering and crafting One rule
Spend metal on an immediate need or invest in a tool that opens the next resource chain?
Reference games Terraria · Valheim
Core loop 01 Read the target state02 Prepare prerequisites03 Watch processing change04 Collect inside the windowGathering and crafting One rule
Wait to serve two items together, or remove the item that is about to overcook?
Reference games Cooking Simulator · Overcooked! 2
Core loop 01 Run a fixed interval02 Inspect queues and idle time03 Upgrade one stage04 Compare deliveriesLogistics and automation One rule
Which stage deserves the only upgrade: extraction, processing or assembly?
Reference games Factorio · Satisfactory
Core loop 01 Inspect mixed arrivals02 Set filters03 Observe blockage and misrouting04 Adjust overflow policyLogistics and automation One rule
Wait for the dedicated exit, or divert into shared storage and consume its future capacity?
Reference games Factorio · Satisfactory
Core loop 01 Account for both outputs02 Provide a byproduct outlet03 Run and inspect accumulation04 Balance fresh and recycled inputLogistics and automation Linked states
Recycle, consume elsewhere or buffer the byproduct—and when must fresh input be reduced?
Reference games Factorio · Satisfactory
Core loop 01 Set a trial price02 Observe sales and refusals03 Record price evidence04 Adjust to inventory needsTrade and management One rule
Wait for a high-price buyer or lower the price to free cash and shelf space?
Reference games Moonlighter · Recettear: An Item Shop's Tale
Core loop 01 Forecast near-term demand02 Choose supply and storage03 Prioritize consumption04 Review remaining shelf lifeTrade and management One rule
Use the oldest stock first or fulfil a better-paying order that requires fresher ingredients?
Reference games RimWorld · Project Zomboid
Core loop 01 Read waiting jobs02 Estimate finish times03 Choose the next job04 Watch other deadlinesTrade and management One rule
Finish a quick order to improve throughput, or rescue a long order near its deadline?
Reference games PlateUp! · Overcooked! 2
Core loop 01 Read water and weather02 Compare growth stages03 Allocate irrigation04 Resolve growth and harvestGrowing and tending One rule
Finish a nearly mature crop or protect a seedling that needs consecutive watering?
Reference games Stardew Valley · Timberborn
Core loop 01 Read the seasonal deadline02 Compare maturity and regrowth03 Schedule planting and care04 Harvest before closureGrowing and tending One rule
With five days left, plant a fast low-return crop or save land and funds for next season?
Reference games Stardew Valley · Story of Seasons: Friends of Mineral Town
Core loop 01 Inspect soil state02 Choose a crop03 Resolve yield and depletion04 Plan recoveryGrowing and tending Linked states
Accept a lower harvest to restore the field now, or keep producing and face later soil or disease pressure?
Reference games Farthest Frontier · Farming Simulator
Core loop 01 Read an opening02 Pay the attack cost03 Reserve escape capacity04 Disengage and recoverClose combat One rule
One more hit may finish the fight, but will enough resource remain for a retreat?
Reference games Elden Ring · Monster Hunter Generations
Core loop 01 Read the wind-up02 Wait for the window03 Parry04 Use the openingClose combat One rule
Take a small loss with a safer guard or risk a missed parry for a larger opening?
Reference games Sekiro: Shadows Die Twice · Dead Cells
Core loop 01 Read the guard02 Choose angle or position03 Check the block result04 Switch before the responseClose combat One rule
Change attack direction to draw a guard or spend time moving behind the defender?
Reference games For Honor · Mount & Blade II: Bannerlord
Core loop 01 Inspect draws and gaps02 Choose a removal cost03 Remove and reshuffle04 Compare key-turn accessCards and dice One rule
Remove a weak card for consistency or retain it as insurance against a specific threat?
Reference games Slay the Spire · Dominion
Core loop 01 Read rolled values02 Match slot requirements03 Assign and spend dice04 Resolve and replanCards and dice One rule
Use the only even die for defense or spend it on a stronger attack?
Reference games Dicey Dungeons · Astrea: Six-Sided Oracles
Core loop 01 Read current resources02 Choose the next effect03 Resolve and inspect change04 Schedule the final spendCards and dice One rule
Add resources before doubling or double the current stock first, and when should it be spent?
Reference games Dominion · Slay the Spire
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.