- 01Read the target state
- 02Prepare prerequisites
- 03Watch processing change
- 04Collect inside the window
Processing and heat
Ingredients pass through ordered stages. Time or heat changes their state, so continuing and removing an item can both be meaningful actions.
The player's decision
Wait to serve two items together, or remove the item that is about to overcook?
Original scenario
Original setup: vegetables must be cut before frying. A two-slot pan holds fish with a shorter safe window. Color, text and sound communicate doneness instead of a hidden timer.
Start with this prototype
Build a kitchen with three ingredients, a chopping board and a pan. Show states and safe collection windows. Win after three valid meals; allow burned items to be discarded and retried. Omit moving kitchens.
Change one variable
Change the safe window and compare errors before adding recipes or accelerating every station.
What to observe in a playtest
After an error, do players know whether to collect earlier or later? Can touch users reliably collect an item?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Revealing quality only at completion prevents correction. Show whether processing is improving or damaging the item.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Cooking Simulator
The developer highlights temperature, timing and preparation as observable parts of cooking.
- Overcooked! 2
Recipes and kitchen layouts create parallel work pressure, contrasting with a single-process exercise.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a kitchen with three ingredients, a chopping board and a pan. Show states and safe collection windows. Win after three valid meals; allow burned items to be discarded and retried. Omit moving kitchens.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.