ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Stop and inspect02 Plan a segment03 Act to advance the world04 Stop and reassessTime and echoes One rule
Pause to read trajectories or move into position while enemies advance too?
Reference games SUPERHOT · SUPERHOT: MIND CONTROL DELETE
Core loop 01 Assess threat density02 Activate slow motion03 Act within the reserve04 Exit and inspect remaining timeTime and echoes One rule
Spend slow motion on an easy target or save it for overlapping threats?
Reference games Max Payne · Boomerang X
Core loop 01 Read timed connections02 Prepare the route03 Trigger in order04 Pass before expiryTime and echoes One rule
Prepare a shortcut before starting the timer or trigger now and arrange things on the run?
Reference games Portal 2 · Twelve Minutes
Core loop 01 Read clues02 Mark forced cells03 Propagate intersections04 Complete and verifyObservation and deduction One rule
Use overlap in a long run or split a row around known empty cells?
Reference games Pattern · Picross e
Core loop 01 Organize candidates02 Construct a probe03 Read both feedback counts04 Eliminate inconsistenciesObservation and deduction One rule
Guess the likeliest answer or probe to eliminate more candidates?
Reference games Guess · Mastermind
Core loop 01 Read testimony02 Question or inspect03 Pair contradictory evidence04 Explain and updateObservation and deduction One rule
Is the evidence enough, or must you clarify the time or location first?
Reference games Apollo Justice: Ace Attorney · Contradiction: Spot The Liar
Core loop 01 Inspect letters02 Trace neighbors03 Validate word and path04 Keep found words and searchLanguage and rule manipulation One rule
Submit a safe short word or extend through a rare letter with uncertain validity?
Reference games Boggle · Wordament
Core loop 01 Read a fragment02 Propose a term03 Inspect search results04 Update clues and hypothesesLanguage and rule manipulation One rule
Keep searching a known name or follow an unusual object mentioned in a sentence?
Reference games Her Story · Telling Lies
Core loop 01 Read distance and word length02 Select a target03 Type or switch04 Resolve and reprioritizeLanguage and rule manipulation One rule
Finish a half-typed long word or switch to the short-word threat about to reach you?
Reference games Epistory - Typing Chronicles · The Typing of The Dead: Overkill
Core loop 01 Read current and next pieces02 Choose orientation and landing03 Lock and clear04 Plan remaining spaceMatching and merging One rule
Clear a row now or preserve a well for a better upcoming piece?
Reference games Tetris® Effect: Connected · Puyo Puyo™Tetris®
Core loop 01 Preview a group02 Predict collapse03 Remove it04 Inspect new groups and singlesMatching and merging One rule
Take the large group now or remove a small group to join separated colors?
Reference games Same Game · Puyo Puyo™Tetris®
Core loop 01 Read the frontier02 Choose a color03 Merge neighbors04 Plan remaining movesMatching and merging One rule
Absorb the largest nearby patch or take a small corridor toward a distant region?
Reference games Flood · KAMI
Core loop 01 Predict a route02 Set an overwatch arc03 Advance enemies04 Resolve triggers and chargesTurns and tactics One rule
Shoot a weak target now or watch the next choke point?
Reference games XCOM 2 · Gears Tactics
Core loop 01 Read attack directions02 Preview lines from a move03 Choose a position04 Resolve protection on both sidesTurns and tactics One rule
Fire safely with poor odds or spend movement to flank and expose yourself?
Reference games XCOM 2 · Gears Tactics
Core loop 01 Read the budget02 Preview costs03 Execute one action04 Recompute legal optionsTurns and tactics One rule
Spend movement for a better position or save points for two actions?
Reference games Gears Tactics · XCOM 2
Core loop 01 Read local species02 Choose bait03 Resolve one catch04 Update stock/observationsCatching and tracking One rule
Spend scarce targeted bait for an order or accept mixed catches with generic bait?
Reference games Stardew Valley · Fishing Planet
Core loop 01 Place a trap02 Work elsewhere03 Return on schedule04 Rebait/repair/redeployCatching and tracking One rule
Choose a distant valuable site or a nearby low-maintenance route?
Reference games DREDGE · Stardew Valley
Core loop 01 Read target state02 Choose weakening action03 Check eligibility04 Use a tool and resolveCatching and tracking One rule
Attack again for better odds or attempt capture before knocking the target out?
Reference games Monster Hunter Generations · Pokémon Brilliant Diamond / Shining Pearl
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.