- 01Assess threat density
- 02Activate slow motion
- 03Act within the reserve
- 04Exit and inspect remaining time
Limited slow motion
Spend a reserve to slow the world temporarily, gaining aiming or reaction time. Activation and duration are choices.
The player's decision
Spend slow motion on an easy target or save it for overlapping threats?
Original scenario
Original setup: one ball precedes three crossing balls. A two-second reserve spent early expires at the busiest moment.
Start with this prototype
Build three fixed patterns and one slow-motion button with reserve and time scale visible. Cross the room or retry hits. Separate input sampling from world time; omit upgrades.
Change one variable
Vary total reserve and check whether players choose windows rather than hold continuously.
What to observe in a playtest
Does exhaustion restore normal speed? Do pause and restart avoid duplicated reserve?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Spending reserve in slowed time can make stronger slow motion last longer. Define the clock explicitly.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Max Payne
The official description presents Bullet Time gunplay as a core action feature.
- Boomerang X
The developer combines slowing time with aimed throws and aerial movement.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build three fixed patterns and one slow-motion button with reserve and time scale visible. Cross the room or retry hits. Separate input sampling from world time; omit upgrades.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.