ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read separate information02 Establish shared references03 Exchange rules and observations04 Act and cross-checkCooperation and roles Linked states
Describe the symbol immediately or first establish matching positions and orientation?
Reference games Keep Talking and Nobody Explodes · We Were Here
Core loop 01 Reach positions02 Signal readiness03 Execute to a shared cue04 Confirm or reset the windowCooperation and roles One rule
Trigger now or wait for confirmation that the partner is in position?
Reference games Portal 2 · It Takes Two
Core loop 01 Identify task stages02 Assign by capability03 Complete and hand off04 Reassign at bottlenecksCooperation and roles Linked states
Keep assigned roles or switch temporarily to unblock the process?
Reference games Trine Enchanted Edition · Overcooked! 2
Core loop 01 Stop and inspect02 Plan a segment03 Act to advance the world04 Stop and reassessTime and echoes One rule
Pause to read trajectories or move into position while enemies advance too?
Reference games SUPERHOT · SUPERHOT: MIND CONTROL DELETE
Core loop 01 Assess threat density02 Activate slow motion03 Act within the reserve04 Exit and inspect remaining timeTime and echoes One rule
Spend slow motion on an easy target or save it for overlapping threats?
Reference games Max Payne · Boomerang X
Core loop 01 Read timed connections02 Prepare the route03 Trigger in order04 Pass before expiryTime and echoes One rule
Prepare a shortcut before starting the timer or trigger now and arrange things on the run?
Reference games Portal 2 · Twelve Minutes
Core loop 01 Read clues02 Mark forced cells03 Propagate intersections04 Complete and verifyObservation and deduction One rule
Use overlap in a long run or split a row around known empty cells?
Reference games Pattern · Picross e
Core loop 01 Organize candidates02 Construct a probe03 Read both feedback counts04 Eliminate inconsistenciesObservation and deduction One rule
Guess the likeliest answer or probe to eliminate more candidates?
Reference games Guess · Mastermind
Core loop 01 Read testimony02 Question or inspect03 Pair contradictory evidence04 Explain and updateObservation and deduction One rule
Is the evidence enough, or must you clarify the time or location first?
Reference games Apollo Justice: Ace Attorney · Contradiction: Spot The Liar
Core loop 01 Inspect letters02 Trace neighbors03 Validate word and path04 Keep found words and searchLanguage and rule manipulation One rule
Submit a safe short word or extend through a rare letter with uncertain validity?
Reference games Boggle · Wordament
Core loop 01 Read a fragment02 Propose a term03 Inspect search results04 Update clues and hypothesesLanguage and rule manipulation One rule
Keep searching a known name or follow an unusual object mentioned in a sentence?
Reference games Her Story · Telling Lies
Core loop 01 Read distance and word length02 Select a target03 Type or switch04 Resolve and reprioritizeLanguage and rule manipulation One rule
Finish a half-typed long word or switch to the short-word threat about to reach you?
Reference games Epistory - Typing Chronicles · The Typing of The Dead: Overkill
Core loop 01 Locate the target tile02 Route the vacancy03 Slide a neighbor04 Recheck local orderSpatial and path puzzles One rule
Displace a correct tile temporarily to make room for the target's turn?
Reference games Fifteen · Sixteen
Core loop 01 Read edge connections02 Select a tile03 Rotate and inspect04 Lock confirmed piecesSpatial and path puzzles One rule
Lock edge orientations first or connect the center to reduce uncertainty?
Reference games Net · Twiddle
Core loop 01 Choose entry drop02 Orient the exit03 Traverse and inspect04 Adjust geometrySpatial and path puzzles Linked states
Change exit angle or increase the drop before entry to gain range?
Reference games Portal · Portal 2
Core loop 01 Read known borders02 Scout03 Update memory/visibility04 Choose using new informationMaps and exploration One rule
Take the shortest unknown route or spend a step scouting?
Reference games Civilization VI · The Battle for Wesnoth
Core loop 01 Find a one-way barrier02 Reach the far side03 Open the link04 Use the shorter returnMaps and exploration One rule
Push into a new area or first open a return route to safety?
Reference games Teardown · Salt and Sanctuary
Core loop 01 Read branch previews02 Compare node sequences03 Commit to a stop04 Replan after its outcomeMaps and exploration One rule
Take immediate rewards or a route with timely recovery after danger?
Reference games Slay the Spire · 80 Days
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.