- 01Read known borders
- 02Scout
- 03Update memory/visibility
- 04Choose using new information
Map fog and scouting value
Track unknown terrain, remembered terrain and currently visible objects separately; scouting costs actions and exposure.
The player's decision
Take the shortest unknown route or spend a step scouting?
Original scenario
Original: find water in eight steps; a hill reveals more but costs a detour. Terrain remains remembered while moving herds disappear out of sight.
Start with this prototype
Build an 8×8 fixed map, one scout and two vision terrains. Distinguish unexplored, remembered and visible cells; reach water within a move limit with replay and visibility explanations.
Change one variable
Vary hill vision to compare information with detour cost.
What to observe in a playtest
Preserve map memory and prevent hidden-object leaks through tooltips or accessibility labels.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Updating hidden enemy icons leaks information.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Civilization VI
The manual distinguishes visible, revealed and unknown tiles; units are not shown outside current sight.
- The Battle for Wesnoth
Official scenario APIs distinguish per-side fog and shroud states.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build an 8×8 fixed map, one scout and two vision terrains. Distinguish unexplored, remembered and visible cells; reach water within a move limit with replay and visibility explanations.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.