ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read landing and ceiling02 Choose takeoff03 Hold or release early04 Observe and adjustMovement and jumping One rule
Release now to avoid the ceiling or keep rising to reach a farther landing?
Reference games Super Mario Maker for Nintendo 3DS · Celeste
Core loop 01 Read dash charges02 Plan refill order03 Spend a dash04 Refill and continueMovement and jumping One rule
Dash sideways into a refill or upward to retain height for the final segment?
Reference games Celeste · Neon White
Core loop 01 Reach a usable wall02 Control contact height03 Jump away04 Choose the next wallMovement and jumping One rule
Jump immediately or slide lower to avoid the hazard band on the opposite wall?
Reference games Super Meat Boy · Celeste
Core loop 01 Identify anchors02 Choose a connection03 Adjust the swing04 Release or transferMovement and jumping One rule
Take a close low anchor for safety or a distant high one for reach?
Reference games Grapple Dog · Deep Rock Galactic
Core loop 01 Read slopes and bends02 Build speed03 Choose a preserving route04 Check the next segmentMovement and jumping One rule
Take a sharp shortcut or preserve speed on a longer curve for the gap ahead?
Reference games The King's Bird · Boomerang X
Core loop 01 Read both positions02 Preview the swap03 Confirm a valid target04 Act from the new arrangementMovement and jumping One rule
Is placing the partner beside the switch worth entering danger yourself?
Reference games The Swapper · Heat Signature
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.