ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Inspect draws and gaps02 Choose a removal cost03 Remove and reshuffle04 Compare key-turn accessCards and dice One rule
Remove a weak card for consistency or retain it as insurance against a specific threat?
Reference games Slay the Spire · Dominion
Core loop 01 Read rolled values02 Match slot requirements03 Assign and spend dice04 Resolve and replanCards and dice One rule
Use the only even die for defense or spend it on a stronger attack?
Reference games Dicey Dungeons · Astrea: Six-Sided Oracles
Core loop 01 Read current resources02 Choose the next effect03 Resolve and inspect change04 Schedule the final spendCards and dice One rule
Add resources before doubling or double the current stock first, and when should it be spent?
Reference games Dominion · Slay the Spire
Core loop 01 Read enemy differences02 Set priority03 Observe selected targets04 Adjust from leaksDefense and waves One rule
Stop the small enemy near the exit or focus on the tougher threat behind it?
Reference games Bloons TD 6 · GemCraft Labyrinth
Core loop 01 Read entry and exit02 Place walls and towers03 Verify reachability04 Run a wave and inspect exposureDefense and waves Linked states
Spend on a longer route or more damage along a shorter one?
Reference games Defense Grid: The Awakening · Sanctum 2
Core loop 01 Read remaining threats02 Compare bonus and pressure03 Call early or wait04 Observe base health under overlapDefense and waves One rule
Take the bonus now or clear part of the current wave before accepting overlap?
Reference games Kingdom Rush: Vengeance · GemCraft: Frostborn Wrath
Core loop 01 Inspect footprints02 Rotate and arrange03 Consume or discard04 Confirm loadout and spaceInventory and loadouts One rule
Discard a low-value item or rotate and consume supplies to create the needed shape?
Reference games Save Room - Organization Puzzle · Backpack Hero
Core loop 01 Read adjacency conditions02 Arrange a combination03 Inspect active links04 Adjust total outputInventory and loadouts Linked states
Boost one strong weapon or place the amplifier between two weaker items?
Reference games Backpack Hero · Backpack Battles
Core loop 01 Read route and durability02 Choose a tool03 Spend and update reserves04 Repair, replace or returnInventory and loadouts One rule
Spend the strong tool now or save it for a tougher obstacle and use a weaker tool first?
Reference games The Legend of Zelda: Breath of the Wild · Valheim
Core loop 01 Read revealed hazards02 Draw or stop03 Update provisional rewards04 Bank or loseCards and dice One rule
Risk another reveal as visible hazards accumulate?
Reference games Port Royal · Incan Gold
Core loop 01 Read the next threat02 Play cards03 Mark retained cards04 Draw within capacityCards and dice One rule
Keep future defense or make room for fresh offense?
Reference games Slay the Spire · Gloomhaven
Core loop 01 Compare card effects02 Choose a build03 Select payment cards04 Resolve ability and handCards and dice One rule
Spend a strong future card to activate production now?
Reference games Race for the Galaxy · Port Royal
Core loop 01 Read resistances02 Choose damage types03 Inspect effective damage04 Fill a matchup gapDefense and waves One rule
Upgrade raw damage or add a tower that counters the next wave?
Reference games Kingdom Rush Battles · Dungeon Defenders
Core loop 01 Inspect damage02 Compare costs03 Allocate repair/building04 Observe next-wave attritionDefense and waves One rule
Restore a weak barrier or trust a new turret to clear enemies before it breaks?
Reference games Dungeon Defenders: Awakened · Mindustry
Core loop 01 Read spacing02 Choose impact or placement03 Resolve targets in radius04 Compare damage and leaksDefense and waves One rule
Hit the dangerous leader or center the blast on more targets?
Reference games Mindustry · Dungeon Defenders
Core loop 01 Read weight and utility02 Choose cargo03 Preview travel cost04 Settle on arrivalInventory and loadouts One rule
Carry valuable ore or preserve tools and food needed to return?
Reference games The Elder Scrolls V: Skyrim · Death Stranding
Core loop 01 Read route needs02 Assign slots03 Use tools in context04 Review missing preparationInventory and loadouts One rule
Equip a recovery item or reserve a slot for a special obstacle?
Reference games Minecraft · Elden Ring
Core loop 01 Read the base skill02 Preview compatible modules03 Install and try04 Compare behavior and costInventory and loadouts One rule
Split a projectile for coverage or preserve single-target power?
Reference games Path of Exile · Diablo III
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.