ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read resistances02 Choose damage types03 Inspect effective damage04 Fill a matchup gapDefense and waves One rule
Upgrade raw damage or add a tower that counters the next wave?
Reference games Kingdom Rush Battles · Dungeon Defenders
Core loop 01 Inspect damage02 Compare costs03 Allocate repair/building04 Observe next-wave attritionDefense and waves One rule
Restore a weak barrier or trust a new turret to clear enemies before it breaks?
Reference games Dungeon Defenders: Awakened · Mindustry
Core loop 01 Read spacing02 Choose impact or placement03 Resolve targets in radius04 Compare damage and leaksDefense and waves One rule
Hit the dangerous leader or center the blast on more targets?
Reference games Mindustry · Dungeon Defenders
Core loop 01 Read weight and utility02 Choose cargo03 Preview travel cost04 Settle on arrivalInventory and loadouts One rule
Carry valuable ore or preserve tools and food needed to return?
Reference games The Elder Scrolls V: Skyrim · Death Stranding
Core loop 01 Read route needs02 Assign slots03 Use tools in context04 Review missing preparationInventory and loadouts One rule
Equip a recovery item or reserve a slot for a special obstacle?
Reference games Minecraft · Elden Ring
Core loop 01 Read the base skill02 Preview compatible modules03 Install and try04 Compare behavior and costInventory and loadouts One rule
Split a projectile for coverage or preserve single-target power?
Reference games Path of Exile · Diablo III
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.