ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Identify anchors02 Choose a connection03 Adjust the swing04 Release or transferMovement and jumping One rule
Take a close low anchor for safety or a distant high one for reach?
Reference games Grapple Dog · Deep Rock Galactic
Core loop 01 Read slopes and bends02 Build speed03 Choose a preserving route04 Check the next segmentMovement and jumping One rule
Take a sharp shortcut or preserve speed on a longer curve for the gap ahead?
Reference games The King's Bird · Boomerang X
Core loop 01 Read both positions02 Preview the swap03 Confirm a valid target04 Act from the new arrangementMovement and jumping One rule
Is placing the partner beside the switch worth entering danger yourself?
Reference games The Swapper · Heat Signature
Core loop 01 Check weapon availability02 Choose a throw03 Handle the unarmed interval04 Recover for reuseAiming and projectiles One rule
Chase the distant target or recall the weapon for an approaching threat?
Reference games Titan Souls · Boomerang X
Core loop 01 Read heat and distance02 Choose burst duration03 Pause or overheat04 Reengage after coolingAiming and projectiles One rule
Overheat to finish this target or pause to retain firepower for the next wave?
Reference games Deep Rock Galactic · Helldivers 2
Core loop 01 Read routes02 Place a zone03 Observe persistence04 Redeploy around expiryAiming and projectiles One rule
Cover the current crowd or preempt the next wave's chokepoint?
Reference games Deep Rock Galactic · Sanctum 2
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.