- 01Read faction needs
- 02Choose an action
- 03Update reputations separately
- 04Inspect changed services
Faction reputation conflicts
Factions evaluate actions independently, changing access, services or quests rather than sharing one morality score.
The player's decision
Will helping dockworkers cost access to a merchant route?
Original scenario
Original: giving scarce timber to flood defenders builds their trust while merchants withhold a ticket.
Start with this prototype
Build two factions, three allocation choices and two completable endings. Explain known needs, show reputation and concrete access changes, and avoid reducing positions to good/evil.
Change one variable
Tune service thresholds so one mistake cannot silently close every route.
What to observe in a playtest
Define who knows each action and explain mixed reputation outcomes.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Identical preferences turn faction reputation into duplicated progress bars.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Tyranny
Official copy links deeds to reputation and consequences for factions and the region.
- Fallout: New Vegas
The manual treats faction reputation as a distinct system for comparison with overall morality.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two factions, three allocation choices and two completable endings. Explain known needs, show reputation and concrete access changes, and avoid reducing positions to good/evil.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.