- 01Collect environmental clues
- 02Form a habitat hypothesis
- 03Choose gear and travel
- 04Update the record
Tracking habitat conditions
Targets depend on place, time, weather or equipment. Observations narrow the search before the capture itself.
The player's decision
Wait at the most likely location or investigate another habitat hypothesis that remains possible?
Original scenario
Original setup: a creature appears in shallows after rain. A log records weather, zone and observations so players can rule out conditions rather than blindly visit every site.
Start with this prototype
Build three habitats, two weather states and three time slots. Clues identify one valid combination; log attempted conditions. Finding the target wins. Empty visits still provide evidence; avoid rare random drops.
Change one variable
Tune how many possibilities each clue removes without revealing the whole answer at once.
What to observe in a playtest
Does an empty visit eliminate a condition, and can a returning player resume reasoning from the log?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Mixing conditions with rare drops obscures whether a hypothesis was wrong or unlucky. Guarantee appearance when the teaching puzzle's conditions match.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Stardew Valley
Fish availability depends on water body, season, weather and time: a concrete intersection of conditions.
- DREDGE
Specialized equipment opens rare catches and deep-sea exploration, adding capability gates to location choice.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build three habitats, two weather states and three time slots. Clues identify one valid combination; log attempted conditions. Finding the target wins. Empty visits still provide evidence; avoid rare random drops.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.