ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Locate the target tile02 Route the vacancy03 Slide a neighbor04 Recheck local orderSpatial and path puzzles One rule
Displace a correct tile temporarily to make room for the target's turn?
Reference games Fifteen · Sixteen
Core loop 01 Read edge connections02 Select a tile03 Rotate and inspect04 Lock confirmed piecesSpatial and path puzzles One rule
Lock edge orientations first or connect the center to reduce uncertainty?
Reference games Net · Twiddle
Core loop 01 Choose entry drop02 Orient the exit03 Traverse and inspect04 Adjust geometrySpatial and path puzzles Linked states
Change exit angle or increase the drop before entry to gain range?
Reference games Portal · Portal 2
Core loop 01 Read current and next pieces02 Choose orientation and landing03 Lock and clear04 Plan remaining spaceMatching and merging One rule
Clear a row now or preserve a well for a better upcoming piece?
Reference games Tetris® Effect: Connected · Puyo Puyo™Tetris®
Core loop 01 Preview a group02 Predict collapse03 Remove it04 Inspect new groups and singlesMatching and merging One rule
Take the large group now or remove a small group to join separated colors?
Reference games Same Game · Puyo Puyo™Tetris®
Core loop 01 Read the frontier02 Choose a color03 Merge neighbors04 Plan remaining movesMatching and merging One rule
Absorb the largest nearby patch or take a small corridor toward a distant region?
Reference games Flood · KAMI
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.